xNormal Intro:
Notes: Depending on what 3D app you are you using you will need to
change the
Swizzle Coordinates in the Normal options tab. See user docs for more information.
3DS Max & Unreal Editor =
+X, -Y, +Z
Maya & Modo = +X, +Y, +Z
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© Copyright 2009 by Matt Corcoran - All rights reserved.