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Modeling:

3D Character Modeling – High & Low Resolution
Hard-Surface Modeling – High & Low Resolution
Polygonal, Sub-division & NURBS


Texturing:

Color Map Normal Map Displacement Map Ambient Occlusion Map

Software:

Maya 5.0-2009 • Modo 202-302 ZBrush 3.1 • Silo 2.0
UV Layout xNormal
Photoshop CS3
Unreal Editor 3



PDF Resume

Email: matt@corcoran3d.com



© Copyright 2009 by Matt Corcoran - All rights reserved.