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Jalbum 8.1 Storm_Game_Color slides/Storm_Game_Color.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - Low Res Model<br> Work: Modeling & Normal Mapping<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> Body = 5400 Triangles - 2k Diffuse, Normal, Specular<br> Accessories = 1500 Triangles - 512 Diffuse, Normal, Specular, Reflection<br> Title: Storm Shadow - Low Res Model<br> Work: Modeling & Normal Mapping<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> Body = 5400 Triangles - 2k Diffuse, Normal, Specular<br> Accessories = 1500 Triangles - 512 Diffuse, Normal, Specular, Reflection<br> slides/Storm_Game_Color.jpg Storm_Game_Wires slides/Storm_Game_Wires.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - Low Res Model<br> Work: Modeling & Normal Mapping<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> Body = 5400 Triangles - 2k Diffuse, Normal, Specular<br> Accessories = 1500 Triangles - 512 Diffuse, Normal, Specular, Reflection<br> Title: Storm Shadow - Low Res Model<br> Work: Modeling & Normal Mapping<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> Body = 5400 Triangles - 2k Diffuse, Normal, Specular<br> Accessories = 1500 Triangles - 512 Diffuse, Normal, Specular, Reflection<br> slides/Storm_Game_Wires.jpg Storm_1 slides/Storm_1.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> slides/Storm_1.jpg Storm_2 slides/Storm_2.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> slides/Storm_2.jpg Storm_3 slides/Storm_3.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> slides/Storm_3.jpg Storm_4 slides/Storm_4.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> Title: Storm Shadow - High Res<br> Work: Modeling<br> Software: Modo 302 & Zbrush 3.1<br> slides/Storm_4.jpg Albert_Game_Color slides/Albert_Game_Color.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Albert<br> Work: Modeling & Texturing<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> 2200 Triangles - 2k Diffuse, Normal, Specular<br> Title: Albert<br> Work: Modeling & Texturing<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> 2200 Triangles - 2k Diffuse, Normal, Specular<br> slides/Albert_Game_Color.jpg corcoran_albert slides/corcoran_albert.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Albert<br> Work: Modeling & Texturing<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> 2200 Triangles - 2k Diffuse, Normal, Specular<br> Title: Albert<br> Work: Modeling & Texturing<br> Software: Maya 2008, ZBrush 3.1, xNormal, Modo 302 Paint, Photoshop<br> 2200 Triangles - 2k Diffuse, Normal, Specular<br> slides/corcoran_albert.jpg Corcoran_AnatomyMale_fullbody_1 slides/Corcoran_AnatomyMale_fullbody_1.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_AnatomyMale_fullbody_1.jpg Corcoran_AnatomyMale_Orthos slides/Corcoran_AnatomyMale_Orthos.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_AnatomyMale_Orthos.jpg Corcoran_AnatomyMale_head_1 slides/Corcoran_AnatomyMale_head_1.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_AnatomyMale_head_1.jpg Corcoran_AnatomyMale_head_3 slides/Corcoran_AnatomyMale_head_3.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_AnatomyMale_head_3.jpg Corcoran_AnatomyMale_head_4 slides/Corcoran_AnatomyMale_head_4.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_AnatomyMale_head_4.jpg Corcoran_Anatomy_Back slides/Corcoran_Anatomy_Back.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_Anatomy_Back.jpg Corcoran_Anatomy_Chest slides/Corcoran_Anatomy_Chest.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_Anatomy_Chest.jpg Corcoran_Anatomy_Legs slides/Corcoran_Anatomy_Legs.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_Anatomy_Legs.jpg Corcoran_Anatomy_Arms slides/Corcoran_Anatomy_Arms.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_Anatomy_Arms.jpg Corcoran_Anatomy_Feet slides/Corcoran_Anatomy_Feet.html Tue, 15 Jun 2010 22:35:51 -0700 Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> Title: CG Human Anatomy Male<br> Work: Modeling<br> Software: Maya 2008 & Zbrush 3.1<br> slides/Corcoran_Anatomy_Feet.jpg Corcoran_Doberman_1 copy slides/Corcoran_Doberman_1 copy.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> slides/Corcoran_Doberman_1 copy.jpg Corcoran_Doberman_3 copy slides/Corcoran_Doberman_3 copy.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> slides/Corcoran_Doberman_3 copy.jpg Corcoran_Doberman_4 copy slides/Corcoran_Doberman_4 copy.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> Title: Chewy<br> Work: Modeling<br> Software: Modo 302, ZBrush 3.1<br> slides/Corcoran_Doberman_4 copy.jpg corcoran.storm_shadow_22 slides/corcoran.storm_shadow_22.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Hand<br> Work: Modeling<br> Software: Zbrush 3.1<br> Title: Hand<br> Work: Modeling<br> Software: Zbrush 3.1<br> slides/corcoran.storm_shadow_22.jpg Jeep_Unreal1 slides/Jeep_Unreal1.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Jeep Wrangler<br> Work: Modeling, Texturing, Unreal Materals<br> Software: Maya 2008, ZBrush 3.1, xNormal, Photoshop<br> Jeep = 4000 Triangles - 2k Diffuse, Normal, Specular, Reflection<br> Shown in Unreal Editor 3<br> Title: Jeep Wrangler<br> Work: Modeling, Texturing, Unreal Materals<br> Software: Maya 2008, ZBrush 3.1, xNormal, Photoshop<br> Jeep = 4000 Triangles - 2k Diffuse, Normal, Specular, Reflection<br> Shown in Unreal Editor 3<br> slides/Jeep_Unreal1.jpg Jeep_Unreal2 slides/Jeep_Unreal2.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Jeep Wrangler<br> Work: Modeling, Texturing, Unreal Materals<br> Software: Maya 2008, ZBrush 3.1, xNormal, Photoshop<br> Jeep = 4000 Triangles - 2k Diffuse, Normal, Specular, Reflection<br> Shown in Unreal Editor 3<br> Title: Jeep Wrangler<br> Work: Modeling, Texturing, Unreal Materals<br> Software: Maya 2008, ZBrush 3.1, xNormal, Photoshop<br> Jeep = 4000 Triangles - 2k Diffuse, Normal, Specular, Reflection<br> Shown in Unreal Editor 3<br> slides/Jeep_Unreal2.jpg Jeep_Color_Front slides/Jeep_Color_Front.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Jeep Wrangler Rubicon 2007 - Highres<br> Work: Modeling<br> Software: Maya 2008<br> Type: NURBS<br> Title: Jeep Wrangler Rubicon 2007 - Highres<br> Work: Modeling<br> Software: Maya 2008<br> Type: NURBS<br> slides/Jeep_Color_Front.jpg Building Front slides/Building Front.html Tue, 15 Jun 2010 22:35:51 -0700 Title: SOS Communications<br> Work: Modeled front & back entrances, windows, various accents, roof AC units & building textures.<br> Software: Modo 302, maya 2008, Photoshop<br> Timeframe: 24 hour turn around<br> Title: SOS Communications<br> Work: Modeled front & back entrances, windows, various accents, roof AC units & building textures.<br> Software: Modo 302, maya 2008, Photoshop<br> Timeframe: 24 hour turn around<br> slides/Building Front.jpg Building Back slides/Building Back.html Tue, 15 Jun 2010 22:35:51 -0700 Title: SOS Communications<br> Work: Modeled front & back entrances, windows, various accents, roof AC units & building textures.<br> Timeframe: 24 Hours Software: Modo 302, maya 2008, Photoshop<br> Type: Polygonal<br> Title: SOS Communications<br> Work: Modeled front & back entrances, windows, various accents, roof AC units & building textures.<br> Timeframe: 24 Hours Software: Modo 302, maya 2008, Photoshop<br> Type: Polygonal<br> slides/Building Back.jpg Matt_Corcoran_DocLab slides/Matt_Corcoran_DocLab.html Tue, 15 Jun 2010 22:35:51 -0700 Title: Dr. Docatto's Lab<br> Work: Modeling, Lighting, Rendering<br> Software: Maya 7<br> Title: Dr. Docatto's Lab<br> Work: Modeling, Lighting, Rendering<br> Software: Maya 7<br> slides/Matt_Corcoran_DocLab.jpg HTC_RENDER_07_2K copy slides/HTC_RENDER_07_2K copy.html Tue, 15 Jun 2010 22:35:51 -0700 Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> slides/HTC_RENDER_07_2K copy.jpg i780_Color copy slides/i780_Color copy.html Tue, 15 Jun 2010 22:35:51 -0700 Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> slides/i780_Color copy.jpg LG copy slides/LG copy.html Tue, 15 Jun 2010 22:35:51 -0700 Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> slides/LG copy.jpg MDA_Vario copy slides/MDA_Vario copy.html Tue, 15 Jun 2010 22:35:51 -0700 Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> Work: Additional Modeling, Shading, Lighting, and Rendering<br> Software: Modo 302<br> slides/MDA_Vario copy.jpg iPod_Classic-2 slides/iPod_Classic-2.html Tue, 15 Jun 2010 22:35:51 -0700 Title: iPod Classic<br> Work: Modeling, Texturing, Lighting, Rendering<br> Software: Modo 301<br> Type: Sub-D<br> Title: iPod Classic<br> Work: Modeling, Texturing, Lighting, Rendering<br> Software: Modo 301<br> Type: Sub-D<br> slides/iPod_Classic-2.jpg